You are the kind witch who looks after the Kitten Orphanage. Keep every kitten
fed, rested and full of fun — a well-fed kitten is gloriously round,
and a hungry one grows thin.
Moving about
- W A S D or arrow keys — walk. Hold Shift to hurry.
- Walk into the cottage door to go inside, and onto the mat to come back out
(or press E at a door).
Magic
- Left click (or Space) — cast the selected spell where you point.
- 1…0, mouse wheel, or click a slot — choose a spell.
- Tab — open the spellbook and drop any of the 21 spells into a slot.
- Magic refills on its own, and refills faster when the orphanage is joyful.
⭐ Star Chase — a game you play together
- Cast Star Chase (slot 4) and a magic star appears on your mouse pointer.
Lead it around and every kitten in the room will chase it.
- When a kitten touches the star it pounces — that's points, and a big
helping of fun. Pounces in quick succession build a combo up to ×4 — it only grows when a different kitten pounces, so sweep the star through the whole group.
- Click to flick the star into a sudden dart. A kitten that pounces
mid-flick pulls off a LEAP worth double.
- Golden butterflies appear during the round — sweep the star through one for a
big bonus and a burst of fun for every kitten nearby.
- The star can only stray so far from you (you'll see the dashed ring), so keep
moving. The round lasts about 40 seconds, or press Esc to finish early.
Your best score is remembered.
🦁 Growing up — the slow cycle
- Nobody stays small forever. Every furry one goes kitten → cat → lion,
and then the wheel turns: an elder lion curls up in a ring of starlight and
wakes as a kitten once more, keeping its name and its coat.
- It is slow — around half an hour of play before your first kitten
becomes a cat, and a couple of hours for a whole turn of the cycle. Kept fed
and happy they come on faster; neglected they dawdle.
- Bigger means hungrier — a lion eats half as much again as a kitten,
so keep that churn full.
- A lion never runs from the fox. It walks straight at it and roars,
and that is the end of the visit.
- Press K to see everyone's stage, how far along they are, and how many
full lives they have lived.
Kittens
- Right click a nearby kitten to pet it; stand right beside it and
right-click to pick it up and carry it (handy for bringing one indoors).
- Press K for the roster — every kitten's name, coat and how they're doing.
Milk & food
- Summon Cow out in the garden. Buttercup grazes and steadily fills the churn.
- Spend milk on a Milk Bowl; kittens will come running. Fishy Treat
costs no milk but only feeds one.
The fox
- Every so often a fox creeps in to frighten the kittens and steal milk.
Sparkle Wand, Whoosh! and a Rainbow Ward all shoo it away —
fill its fright meter and it trots home.
- Being a kind witch, there is a better way: leave a Milk Bowl where
the fox will find it. A fox that drinks milk becomes a friend of the orphanage.
Other keys
- P pause · M sound · H this page · Esc close windows
Your orphanage saves itself automatically.